Star Wars Galaxy of Heroes Conquest Data Disks · SWGOH.GG (2024)

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  • Booming Voice

    When an allied unit in the Leader slot uses an ability during their turn, all other allies are called to assist.

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    Caustic Recurrence

    When a debuff on an enemy expires, they gain Damage Over Time for 2 turns, which can't be resisted or evaded (limit once per turn).

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    Critical Over

    After an ally scores a critical hit 5 times, they gain the Critical Over effect for 1 turn, which can't be copied, dispelled, or prevented.
    Critical Over: The next time this unit uses an ability during their turn, they gain 100% Critical Chance and Critical Damage and remove 100% Turn Meter from target enemy, which can't be resisted.

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    Dark Loyalty

    Non-Leader Dark Side allies gain Useful Pawn until the end of the encounter, which can't be copied or dispelled. If the Allied Leader is Dark Side, they have +10% Critical Chance, Critical Damage, and Offense for each ally with Useful Pawn. Whenever the Allied Leader uses an ability on their turn, all allies with Useful Pawn assists dealing 50% less damage.

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    Deadly Catalyst

    All allies ignore 30% of the enemy's Protection and gain 30% Offense (stacking) until the end of the encounter each time an enemy falls below 100%, 70%, and 40% Health.

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    Deadly Momentum

    All allies ignore 30% of the enemy's Protection and gain 30% Offense until the end of the encounter when an enemy falls below 100% Health. Data Disk effects that trigger when enemies fall below 100% Health also trigger at 70% and 40% Health.

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    Disruptive Reactions

    Whenever an enemy takes a turn, a random ally gains 100% Turn Meter.

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    Dread

    At the start of each allied units turn, they inflict Fear and Plague on a random enemy for 2 turns. When Fear expires, that enemy takes 25% Max Health damage. If an enemy is below 50% Health when Fear expires, they are instantly defeated.

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    Force Dyad

    At the start of battle, if any version of Rey is in the allied Leader slot, summon Ben Solo if the allied slot is available

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    Future Vision

    After an ally has gained 10 buffs, they gain Foresight for 2 turns.

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    Massively Overpowered

    After an ally has gained 10 buffs, they gain the Massively Overpowered effect for 1 turn, which cannot be copied, dispelled, or prevented.
    Massively Overpowered: The next time this unit uses an ability during their turn they also deal massive damage to target enemy.

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    Premonition

    After an ally has gained 7 buffs, they gain Foresight for 2 turns. Whenever an ally Evades, reduce their cooldowns by 1 turn.

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    Republic Resolve

    Whenever a Galactic Republic ally takes damage from an enemy, they reflect 20% of that damage back at that enemy. This damage can't defeat enemies.

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    Soresu Form

    Whenever an ally receives damage, they gain 25% Defense, Speed, and Tenacity (stacking, max 100%) until the next time they use an ability during their turn. The next time that ally uses an ability, they deal additional true damage equal to 10 times their Defense to target enemy which can't be evaded. Enemies can't be defeated by this damage.

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    War of Attrition

    Once per turn, whenever a debuff expires on an enemy, all enemies lose 4% Turn Meter. (This disk doesn't stack)

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    Weather the Storm

    All allies are immune to damage and debuffs until the start of their first turn.

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    Hyperaccelerator

    When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.

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    Expendable Forces

    Summoned Separatist allies have +25% Max Health, Max Protection, and Speed, and damage they deal is increased by 25%. All other Separatist allies gain half of these bonuses.

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    Fortified

    At the start of battle allied units gain 300% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.

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    Leader's Resolve

    The allied unit in the Leader slot gains 82% Max Health, 65% Max Protection, 49% Offense and 24% Speed.

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    Perseverance

    Whenever an ally attacks out of turn, they attack again (limit once per turn). All damage allied units deal is reduced by 30%.

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    Quick Reflexes

    Whenever an ally gains 10 buffs, they gain Foresight for 2 turns. Whenever an ally Evades, reduce their cooldowns by 1 turn.

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    Volatile Accelerator

    When an ally deals damage to an enemy, that enemy gains 8% Turn Meter and 3 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)

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    Fortified

    At the start of battle allied units gain 200% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.

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    Leader's Resolve

    The allied unit in the Leader slot gains 66% Max Health, 53% Max Protection, 40% Offense and 20% Speed.

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    Volatile Accelerator

    When an ally deals damage to an enemy, that enemy gains 6.5% Turn Meter and 2 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)

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    Fortified

    At the start of battle allied units gain 100% Defense. Whenever an ally is damaged by an enemy, they lose 5% of this Defense and gain 3% Turn Meter. Whenever an enemy is defeated, all allies regain 50% Defense.

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    Volatile Accelerator

    When an ally deals damage to an enemy, that enemy gains 5% Turn Meter and 1 Damage Over Time for 2 turns, which can't be resisted or evaded. (This disk doesn't stack)

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    Amplify Agony

    Whenever an ally inflicts a debuff on an enemy, they also deal 8.16% Max Health damage to that enemy. This damage can't defeat enemies.

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    Convor's Agility

    Allies gain 7% Evasion and 20% Turn Meter whenever they evade.

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    Debuff Dismantler

    Whenever an allied unit gains a buff, they have a 30% chance to dispel all debuffs on themselves and gain 15% Mastery (stacking).

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    Epic Consumable Boost

    Stat increases from consumables are increased by 50%. This does not stack with other Epic Consumable Boost data disks.

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    Evasive Technique

    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 13% turn meter.

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    Honed Skills

    Allied Attackers gain 80% Potency (stacking).

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    Protection Shield

    Whenever an ally is critically hit, all allies recover 15% Protection

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    Savior

    The first time an ally would be reduced to 1% Health, they recover 100% Health and Protection

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    Thermal Exhaust

    Whenever an enemy gains 5 debuffs, they gain 3 stacks of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)

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    Unbreakable

    Allied units gain 24% Max Health and 39% Defense

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    Unstable Decelerator

    Whenever an ally deals damage to an enemy, that enemy loses 8% Turn Meter.

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    Vitality

    Allied units gain 44% Max Health and 35% Max Protection.

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    Volatile Hyperaccelerator

    When an ally deals damage to an enemy, that enemy gains 5% Speed. At the start of each enemy turn, that enemy takes 10% Max Health Damage.

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    Zealous Ambition

    Allied Healers and Supports gain Offense equal to 54.4% of their Max Health.

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    Ability Exhaust

    Whenever an enemy gains 10 debuffs, they gain Ability Block for 1 turn, which can't be resisted or evaded.

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    Amplify Agony

    Whenever an ally inflicts a debuff on an enemy, they also deal 6.63% Max Health damage to that enemy. This damage can't defeat enemies.

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    Blindside

    Whenever an ally attacks out of turn, they inflict Expose on target enemy for 2 turns, which can't be resisted. (This effect doesn't stack)

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    Convor's Agility

    Allies gain 6% Evasion and 15% Turn Meter whenever they evade.

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    Critical Buffs

    Allied units gain Critical Damage Up, and Critical Chance Up for 1 turn at the start of each of their turns.

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    Critical Debuffs

    Enemy units gain Critical Chance Down, Critical Damage Down and Offense Down for 2 turns at the start of their turn, which can't be resisted.

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    Critical Support II

    Whenever an ally scores a critical hit on an enemy, all allies recover 12% Health.

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    Defensive Buffs

    Allied units gain Critical Hit Immunity, Tenacity Up, and Defense Up for 1 turn at the start of their turn.

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    Evasive Technique

    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 10% turn meter.

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    Honed Skills

    Allied Attackers gain 60% Potency (stacking).

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    Martyr

    At the start of battle, the Strongest ally is Marked until the end of battle, which can't be dispelled. Allies take 30% reduced damage as long as the Marked ally is active.

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    Master's Technique

    Whenever an ally attacks out of turn, they gain 8% Mastery until they are defeated.

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    Offensive Buffs

    Allied units gain Offense Up, Critical Damage Up, and Critical Chance Up for 1 turn at the start of their turn.

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    Power

    Allied units gain 27% Offense and 22% Critical Damage.

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    Protection Shield

    Whenever an ally is critically hit, all allies recover 10% Protection

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    Stacking Defiance

    Whenever an ally scores a critical hit on an enemy, all allies gain 5% Offense.

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    Stacking Fervor

    Whenever an ally attacks out of turn, all allies gain 4% Offense until they are defeated.

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    Stacking Offense

    Whenever an ally gains a buff, they also gain 5% Offense (stacking).

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    Tenacious Buffs

    Allied units gain Critical Hit Immunity and Tenacity Up for 2 turns at the start of their turn.

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    Thermal Exhaust

    Whenever an enemy gains 5 debuffs, they gain 2 stacks of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)

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    Unbreakable

    Allied units gain 19% Max Health and 33% Defense

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    Unstable Decelerator

    Whenever an ally deals damage to an enemy, that enemy loses 6.5% Turn Meter.

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    Vitality

    Allied units gain 35% Max Health and 28% Max Protection.

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    Voluntary Vanguard

    At the start of battle, the strongest ally gains Marked. Allies take 30% reduced damage as long as the Marked ally is alive (This effect doesn't stack).

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    Weak Point

    Whenever an ally attacks, they gain +4% Offense (stacking) for every debuff on all characters.

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    Weak Spot

    Whenever an ally attacks, they gain +2% Offense (stacking) for every debuff on all characters.

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    Zealous Ambition

    Allied Healers and Supports gain Offense equal to 44.2% of their Max Health.

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    Amplify Agony

    Whenever an ally inflicts a debuff on an enemy, they also deal 5.1% Max Health damage to that enemy. This damage can't defeat enemies.

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    Convor's Agility

    Allies gain 5% Evasion and 10% Turn Meter whenever they evade.

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    Critical Support I

    Whenever an ally scores a critical hit on an enemy, all allies recover 8% Health.

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    Evasive Action

    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 20% turn meter.

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    Evasive Technique

    All allies gain Evasion Up for 2 turns at the start of their turn. Whenever an ally Evades, they gain 7% turn meter.

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    Health Recovery

    Whenever an ally gains a buff, they also recover 7% Health.

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    Honed Skills

    Allied Attackers gain 40% Potency (stacking).

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    Power

    Allied units gain 20% Offense and 17% Critical Damage.

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    Protection Shield

    Whenever an ally is critically hit, all allies recover 5% Protection

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    Shocking Exhaust

    Whenever an enemy gains 10 debuffs, they gain Shock for 2 turns, which can't be resisted.

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    Stacking Offense

    Whenever an ally gains a buff, they also gain 4% Offense (stacking).

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    Thermal Exhaust

    Whenever an enemy gains 5 debuffs, they gain a stack of Thermal Detonator for 2 turns, which can't be resisted. (This effect doesn't stack.)

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    Unbreakable

    Allied units gain 14% Max Health and 27% Defense

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    Unstable Decelerator

    Whenever an ally deals damage to an enemy, that enemy loses 5% Turn Meter.

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    Vitality

    Allied units gain 27% Max Health and 22% Max Protection.

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    Zealous Ambition

    Allied Healers and Supports gain Offense equal to 34% of their Max Health.

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    Legendary Consumable Boost

    Stat increases from Booster consumables are increased by 100%. Booster and Medpac consumables grant +25% Speed. This does not stack with other Legendary Consumable Boost data disks.

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    Caustic Emissions

    Enemy units gain two Damage over Time effects and Burning for 2 turns at the start of their turn, which can't be resisted.

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    Decay: Critical Turn Meter

    Whenever an ally scores a critical hit on an enemy, that enemy loses 11% Turn Meter.

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    Decay: Turn Meter

    Whenever an ally deals damage to an enemy, that enemy loses 8% Turn Meter.

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    Defensive Formation III

    Whenever an ally attacks out of turn, all allies recover 6% Protection.

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    Deployable Cooling Systems

    Whenever an allied unit gains a buff there's a 15% chance that their cooldowns will be reduced by 1.

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    Entrenched

    At the start of encounter, all allies gain Protection Up (75%) until they are defeated, which can't be dispelled or prevented.

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    Fierce Persistence

    Whenever an ally is inflicted with a debuff, they recover 5% Health.

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    Heal Over Time

    Allied units gain 4 Heal Over Time effects (stacking) for 2 turns at the start of their turn.

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    Insatiable

    Allied units gain 14% Health Steal and 14% Defense Penetration.

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    Invasive Endings

    The first time an ally is defeated, inflict all enemies with 5 stacks of Damage Over Time and Defense Down for 2 turns, which can't be evaded or resisted

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    Opportunistic Support III

    Whenever an ally attacks out of turn, all allies recover 6% Health.

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    Potency Calibration

    Whenever an enemy resists a debuff all allies gain 27% Potency (stacking).

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    Protection Recovery

    Whenever an ally gains a buff, they also recover 5% Protection.

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    Quickening

    Allied units gain 8% Speed and 5.5% Evasion bonus.

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    Ruthless: Debilitation

    When an enemy falls below 100% Health they are inflicted with Healing Immunity and 2 stacks of Armor Shred, which can't be dispelled or resisted.

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    Ruthless: Defense

    When an enemy falls below 100% Health all allies gain 27% Defense.

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    Ruthless: Offense

    Whenever an enemy falls below 100% Health all allies gain 16% Offense (stacking) until the end of the encounter.

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    Ruthless: Swiftness

    Whenever an enemy falls below 100% Health all allies gain 27% Turn Meter.

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    Spirited Speed

    Whenever an ally gains a buff, they also gain 3.3% Turn Meter.

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    Caustic Emissions

    Enemy units gain two Damage over Time effects for 2 turns at the start of their turn, which can't be resisted.

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    Critical Formation II

    Whenever an ally scores a critical hit on an enemy, all allies recover 12% Protection.

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    Decay: Critical Turn Meter

    Whenever an ally scores a critical hit on an enemy, that enemy loses 8% Turn Meter.

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    Decay: Turn Meter

    Whenever an ally deals damage to an enemy, that enemy loses 6.5% Turn Meter.

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    Defensive Formation II

    Whenever an ally attacks out of turn, all allies recover 4% Protection.

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    Deployable Cooling Systems

    Whenever an allied unit gains a buff there's a 10% chance that their cooldowns will be reduced by 1.

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    Entrenched

    At the start of encounter, all allies gain Protection Up (50%) until they are defeated, which can't be dispelled or prevented.

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    Fierce Persistence

    Whenever an ally is inflicted with a debuff, they recover 4% Health.

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    Heal Over Time

    Allied units gain 3 Heal Over Time effects (stacking) for 2 turns at the start of their turn.

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    Insatiable

    Allied units gain 11% Health Steal and 11% Defense Penetration.

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    Opportunistic Support II

    Whenever an ally attacks out of turn, all allies recover 4% Health.

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    Potency Calibration

    Whenever an enemy resists a debuff all allies gain 22% Potency (stacking).

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    Protection Recovery

    Whenever an ally gains a buff, they also recover 4% Protection.

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    Quickening

    Allied units gain 6.5% Speed and 4.5% Evasion bonus.

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    Ruthless: Defense

    When an enemy falls below 100% Health all allies gain 22% Defense.

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    Ruthless: Offense

    Whenever an enemy falls below 100% Health all allies gain 13% Offense (stacking) until the end of the encounter.

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    Ruthless: Swiftness

    Whenever an enemy falls below 100% Health all allies gain 22% Turn Meter.

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    Spirited Speed

    Whenever an ally gains a buff, they also gain 2.5% Turn Meter.

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    Steadfast Focus

    Allies are immune to Ability Block, Daze and Stun for 2 turns at the start of battle.

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    Caustic Emissions

    Enemy units gain Damage over Time for 2 turns at the start of their turn, which can't be resisted.

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    Critical Formation I

    Whenever an ally scores a critical hit on an enemy, all allies recover 8% Protection.

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    Decay: Critical Turn Meter

    Whenever an ally scores a critical hit on an enemy, that enemy loses 5% Turn Meter.

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    Decay: Turn Meter

    Whenever an ally deals damage to an enemy, that enemy loses 5% Turn Meter.

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    Defensive Formation I

    Whenever an ally attacks out of turn, all allies recover 2% Protection.

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    Deployable Cooling Systems

    Whenever an allied unit gains a buff there's a 8% chance that their cooldowns will be reduced by 1.

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    Entrenched

    At the start of encounter, all allies gain Protection Up (25%) until they are defeated, which can't be dispelled or prevented.

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    Fierce Persistence

    Whenever an ally is inflicted with a debuff, they recover 3% Health.

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    Guarded Approach

    Allied Tanks gain Taunt for 2 turns at the start of battle.

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    Heal Over Time

    Allied units gain 2 Heal Over Time effects (stacking) for 2 turns at the start of their turn.

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    Insatiable

    Allied units gain 8.5% Health Steal and 8.5% Defense Penetration.

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    Opportunistic Support I

    Whenever an ally attacks out of turn, all allies recover 2% Health.

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    Potency Calibration

    Whenever an enemy resists a debuff all allies gain 17% Potency (stacking).

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    Protection Recovery

    Whenever an ally gains a buff, they also recover 3% Protection.

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    Quickening

    Allied units gain 5% Speed and 3.5% Evasion bonus.

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    Ruthless: Defense

    When an enemy falls below 100% Health all allies gain 17% Defense.

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    Ruthless: Offense

    Whenever an enemy falls below 100% Health all allies gain 10% Offense (stacking) until the end of the encounter.

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    Ruthless: Swiftness

    Whenever an enemy falls below 100% Health all allies gain 17% Turn Meter.

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Star Wars Galaxy of Heroes Conquest Data Disks · SWGOH.GG (2024)
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